Sponsored Links

Minggu, 01 Juli 2018

Sponsored Links

Double-checked locking Design Pattern - Introduction - YouTube
src: i.ytimg.com

In software engineering, double-checked locking (also known as "double-checked locking optimization") is a software design pattern used to reduce the overhead of acquiring a lock by first testing the locking criterion (the "lock hint") without actually acquiring the lock. Only if the locking criterion check indicates that locking is required does the actual locking logic proceed.

The pattern, when implemented in some language/hardware combinations, can be unsafe. At times, it can be considered an anti-pattern.

It is typically used to reduce locking overhead when implementing "lazy initialization" in a multi-threaded environment, especially as part of the Singleton pattern. Lazy initialization avoids initializing a value until the first time it is accessed.


Video Double-checked locking



Usage in C++11

For the singleton pattern, double-checked locking is not needed:

If control enters the declaration concurrently while the variable is being initialized, the concurrent execution shall wait for completion of the initialization.

If one wished to use the double-checked idiom instead of the trivially working example above (for instance because Visual Studio before the 2015 release did not implement the C++11 standard's language about concurrent initialization quoted above ), one needs to use acquire and release fences:


Maps Double-checked locking



Usage in Java

Consider, for example, this code segment in the Java programming language as given by (as well as all other Java code segments):

The problem is that this does not work when using multiple threads. A lock must be obtained in case two threads call getHelper() simultaneously. Otherwise, either they may both try to create the object at the same time, or one may wind up getting a reference to an incompletely initialized object.

The lock is obtained by expensive synchronizing, as is shown in the following example.

However, the first call to getHelper() will create the object and only the few threads trying to access it during that time need to be synchronized; after that all calls just get a reference to the member variable. Since synchronizing a method could in some extreme cases decrease performance by a factor of 100 or higher, the overhead of acquiring and releasing a lock every time this method is called seems unnecessary: once the initialization has been completed, acquiring and releasing the locks would appear unnecessary. Many programmers have attempted to optimize this situation in the following manner:

  1. Check that the variable is initialized (without obtaining the lock). If it is initialized, return it immediately.
  2. Obtain the lock.
  3. Double-check whether the variable has already been initialized: if another thread acquired the lock first, it may have already done the initialization. If so, return the initialized variable.
  4. Otherwise, initialize and return the variable.

Intuitively, this algorithm seems like an efficient solution to the problem. However, this technique has many subtle problems and should usually be avoided. For example, consider the following sequence of events:

  1. Thread A notices that the value is not initialized, so it obtains the lock and begins to initialize the value.
  2. Due to the semantics of some programming languages, the code generated by the compiler is allowed to update the shared variable to point to a partially constructed object before A has finished performing the initialization. For example, in Java if a call to a constructor has been inlined then the shared variable may immediately be updated once the storage has been allocated but before the inlined constructor initializes the object.
  3. Thread B notices that the shared variable has been initialized (or so it appears), and returns its value. Because thread B believes the value is already initialized, it does not acquire the lock. If B uses the object before all of the initialization done by A is seen by B (either because A has not finished initializing it or because some of the initialized values in the object have not yet percolated to the memory B uses (cache coherence)), the program will likely crash.

One of the dangers of using double-checked locking in J2SE 1.4 (and earlier versions) is that it will often appear to work: it is not easy to distinguish between a correct implementation of the technique and one that has subtle problems. Depending on the compiler, the interleaving of threads by the scheduler and the nature of other concurrent system activity, failures resulting from an incorrect implementation of double-checked locking may only occur intermittently. Reproducing the failures can be difficult.

As of J2SE 5.0, this problem has been fixed. The volatile keyword now ensures that multiple threads handle the singleton instance correctly. This new idiom is described in [4] and [5].

Note the local variable "localRef", which seems unnecessary. The effect of this is that in cases where helper is already initialized (i.e., most of the time), the volatile field is only accessed once (due to "return localRef;" instead of "return helper;"), which can improve the method's overall performance by as much as 25 percent.

If the helper object is static (one per class loader), an alternative is the initialization-on-demand holder idiom (See Listing 16.6 from the previously cited text.)

This relies on the fact that nested classes are not loaded until they are referenced.

Semantics of final field in Java 5 can be employed to safely publish the helper object without using volatile:

The local variable tempWrapper is required for correctness: simply using helperWrapper for both null checks and the return statement could fail due to read reordering allowed under the Java Memory Model. Performance of this implementation is not necessarily better than the volatile implementation.


JAVA EE: Double-checked locking Design Pattern - Introduction
src: 2.bp.blogspot.com


Usage in Microsoft .NET (Visual Basic, C#)

Double-checked locking can be implemented efficiently in .NET. A common usage pattern is to add double-checked locking to Singleton implementations:

In this example, the "lock hint" is the mySingleton object which is no longer null when fully constructed and ready for use.

In .NET Framework 4.0, the Lazy<T> class was introduced, which internally uses double-checked locking by default (ExecutionAndPublication mode) to store either the exception that was thrown during construction, or the result of the function that was passed to Lazy<T>:


JAVA EE: Double-checked locking Design Pattern-Out-of-order writes
src: 4.bp.blogspot.com


See also

  • The Test and Test-and-set idiom for a low-level locking mechanism.
  • Initialization-on-demand holder idiom for a thread-safe replacement in Java.

JAVA EE: Double-checked locking Design Pattern-Out-of-order writes
src: 2.bp.blogspot.com


References


Singleton Design Pattern using Double Checked Locking Part 4 - YouTube
src: i.ytimg.com


External links

  • Issues with the double checked locking mechanism captured in Jeu George's Blogs
  • "Double Checked Locking" Description from the Portland Pattern Repository
  • "Double Checked Locking is Broken" Description from the Portland Pattern Repository
  • Paper "C++ and the Perils of Double-Checked Locking" (475 KB) by Scott Meyers and Andrei Alexandrescu
  • Article "Double-checked locking: Clever, but broken" by Brian Goetz
  • Article "Warning! Threading in a multiprocessor world" by Allen Holub
  • Double-checked locking and the Singleton pattern
  • Singleton Pattern and Thread Safety
  • volatile keyword in VC++ 2005
  • Java Examples and timing of double check locking solutions
  • "More Effective Java With Google's Joshua Bloch". 

Source of the article : Wikipedia

Comments
0 Comments